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Even massive invasions consisting of hundreds of orbital fighters are blown out of the sky. Sending a couple of units to build a portal works in the early game, but you can't get to the ground and build one once the enemy has complete radar cover and orbital guns. Invading an enemy planet is the most interesting new problem Planetary Annihilation introduces. The widest view in the game showing the system and units moving between planets. An air force, meanwhile, can come out of nowhere, level an outpost, and disappear just as fast, but it can't travel between planets. Bots, for example, are excellent in rushing, while a steady trickle of tanks can destroy any base as long as it keeps coming. It's a negligible difference, but the tech tree is wide enough to let players specialize along parallel paths. The only distinction between opponents is the variation in commanders, which have different constructing or combat abilities. It didn't do the best job of explaining different strategies, but it did force me to experiment with aerial and naval units by staggering access to the full tech tree.
STEAM POWERED PLANETARY ANNIHILATION TITAN UPGRADE
After every match, I got to choose which system to attack next and upgrade my army with pieces of tech that are all available in multiplayer.
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The Galactic War mode is a series of AI matches tied with a 2D galactic map that for some reason slowed my framerate down to single digits. Since you can't save the game in the middle of a battle, I lost about 30 minutes of progress.
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